Most of the web has gotten heavier every year. A simple card game wants you to create an account, accept a dozen trackers, download an app, and sit through a loading screen before you can play a single round. Fothergill exists as a deliberate reaction to that. Every project starts from a simple question: what is the smallest, fastest thing that still feels great to use?
The studio is independent and self-funded. There is no venture money steering the roadmap toward growth-at-all-costs, and no product manager pushing engagement metrics. That freedom shows up in the work. Games load in under a second, run on a phone as comfortably as a laptop, and don't ask for your email before you've had any fun. Tools do one job and do it clearly. When a project is done, it's done — it gets maintained and kept online, not endlessly re-monetized.
Fothergill covers three kinds of work. The first is browser games — bluffing, trivia, drafting, and party games that are easy to learn and quick to play with friends. The second is practical tools, small utilities built to solve a specific, real problem without ceremony. The third is Santo Photos, a photography platform for booking sessions, buying prints, and browsing a working portfolio. Different surfaces, same philosophy underneath.
This site is the central directory for all of that, but it is more than a list of links. Each project below has its own full write-up covering what it is, how to play or use it, the strategy behind it, and the story of why it was built. If you want the short version, launch anything and start playing. If you want the long version, keep reading — that's what these pages are for.
Read the full story of the studio →